Mobile Content Revenues To Hit USD65 billion by 2016 – report

English: A variety of laptops, smartphones, ta...

A variety of laptops, smartphones, tablets and ebook readers arranged. (Photo credit: Wikipedia)

Juniper Research says tablet purchases, direct carrier billing implementation to fuel growth

By ECM Plus staff

ECM Plus +++ Annual revenue generated from content delivered to mobile handsets and tablets is set to rise by nearly US$25bn over the next three years, reaching US$65bn by 2016, according to a new report from Juniper Research.

The report also found that growth would primarily be fuelled by an upsurge in game, video and eBook purchases via tablet devices, allied to increased opportunity for content monetisation via DCB (Direct Carrier Billing) on smartphones.

The report ‘Mobile Content Business Models: OTT & Operator Strategy & Forecasts 2013-2017’ states that eBooks currently comprise the largest revenue stream on tablets, with eReader applications such as Amazon, Nook and Kobo proving as popular as the respective eReader devices. However, tablets are experiencing a sharp increase in both paid and free video applications, while consumer gaming spend is expected to migrate to tablets from dedicated portable gaming devices such as the Nintendo 3DS and the Sony PS Vita.

Furthermore, while the primary billing mechanism for OTT (Over The Top) storefronts will remain the credit/debit card, storefronts such as Google Play and BlackBerry App World are increasingly employing direct carrier billing as a complementary monetisation mechanism. As report author Dr Windsor Holden observed, “While the availability of direct carrier billing is patchy, the various benefits which the mechanism offers – higher conversion rates, opportunities to monetise unbanked customers – suggest that deployments will rise significantly in the medium term”.

Other Key Findings from the Report Include:

– Music and video now account for nearly half of all mobile content revenues, although the increased video traffic has implications for mobile network capacity.

– The convergence of the gaming and the social networking spaces has been one of the major drivers behind the post-download monetisation opportunity.

‘The Mobile Content Challenge’ whitepaper is available to download from the Juniper website together with further details of the full report and the attendant Interactive Forecast Excel, which enables clients to interrogate the assumptions behind Juniper’s forecasts and create alternative future outputs.




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Filed under 3GPP LTE, 4G, Analysis, Billing & Customer Care Systems (BCCS), Content Delivery, Content Monetization, Content Syndication, LTE, Mobile Content, Security Content Management (SCM), Telecommunications

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